Omnipresence of geometry in CG

Picture of the lab member

Jay Chavda

MS Student

2024-07-23

The wireframe on the left is an inside out view of the mesh that define the scene. On the right is the final rendered image using ray-tracing techniques. Image Credits: Science behind Pixar

Pixar characters like the dependable Woody, endearing Dory, or bold Merida from Brave come to life through a blend of creativity and mathematics. Designers and artists think in terms of images and shapes, envisioning characters and worlds, while computers operate on equations and numerical data. To bridge these two worlds, designers rely on coordinate geometry. This concept allows them to precisely define the positions and movements of digital objects within a virtual space. Geometry, a fundamental branch of mathematics dealing with points, lines, surfaces, and solids, forms the backbone of computer graphics and animation. It plays a critical role in defining the shapes, structures, and movements of digital objects, whether for video games, movies, or virtual reality. By leveraging geometric principles and algorithms, animators and graphic designers can craft realistic and visually stunning images. These algorithms model everything from the curves of characters to intricate environments, and simulate phenomena like light and shadows. This precise framework enables artists to translate their creative visions into detailed and believable 3D animations, captivating audiences with immersive digital worlds.

In this post, we'll look at some of the scientific principles behind the creation of these digital masterpieces. We will examine modeling, which defines the structure of characters and environments; lighting, which simulates realistic illumination and shading; materials, which add texture and physical properties; and rendering, which synthesizes these elements into the final, high-quality image. Lets see how computer graphics exists at the intersection of art and mathematics, with the goal of realism in animation.

Left: A wireframe mesh model illustrating the vertex, edge, and face structure of a human hand. Right: An example of surface modeling showing the creation of a human hand.

Materials: Bringing Surfaces to Life

Materials play a crucial role in defining the appearance and physical properties of 3D surfaces. Geometry is fundamental in determining how these materials interact with light, enhancing the realism of digital objects. Let us now look at properties such as textures, shaders, reflectance that define the behaviour of materials.

The importance of materials and lighting in 3D rendering. The image shows rough cubes and a glossy ball, highlighting how different materials behave under the same lighting conditions. The cubes are assigned a diffuse BSDF(Bilateral Scattering Diffusion Function) material, while the ball uses a glossy BSDF material. The scene is lit with a sun lamp at a strength of 4.5 units, creating realistic shadows and reflections.

Light & Camera: Capturing the Perfect Shot

Geometry plays a pivotal role in simulating light behavior and camera dynamics, essential for creating believable scenes in animation.

Visualization of different elements in the Kajiya rendering equation. The rendering equation describes the total amount of light emitted from a point xx along a particular viewing direction, given a function for incoming light. wiw_i is the direction of incoming light and wow_o is the direction of outgoing light at xx, Ω\Omega is the hemispherical domain around which all light is integrated. Image Credits: By Timrb - Own work, CC BY-SA 3.0.

The rendering equation is used to compute the global illumination in a scene, taking into account how light interacts with surfaces through reflection, refraction, and scattering. It provides a comprehensive framework for simulating realistic lighting in computer graphics, enabling the creation of visually stunning and believable images.

Dynamics and Physics: Simulating the Real World

Simulating real-world dynamics involves complex geometric computations to achieve believable animations.

Conclusion

Geometric principles are integral to every stage of computer graphics, from the initial modeling to the final rendering. By mastering these principles, animators and graphic designers can create captivating and realistic digital worlds. For a deeper dive into how animators use math in their careers, check out the detailed article on the Business of animation website. For more on physically based rendering, refer to the comprehensive resource Physically based rendering: from theory to implementation.